It covers basic architecture aspects along with information: how that was done and what issues are solved during implementation. You may ask a good question: “how is that possible and why wasn't that done before?”, and the answers you can find in current documentation. It is not just calls of certain APIs of a couple predefined objects - all API exposed as methods. ![]() NET wrapper is representation of all exported structures from ffmpeg libraries, along with APIs which can operate with those objects from managed code either from C# or VB.NET or even Delphi.NET. So, usage of such code is also problematic and I am just talking about C# and not take other languages such as VB.NET.Ĭurrent implementation of. NET “unsafe” code implementation of wrapper, so the C# code must be also marked as “unsafe” and the functions of such wrapper have lots of pointers like “void *” and other similar types. NET what actually can be done with full access to ffmpeg libraries in C++. More productive results have some basic classes which can perform just one of few tasks of ffmpeg and whose classes are exposed as COM objects or regular C# classes, but their functionality is very limited and does not fully perform in. I saw different implementations, mostly just performing calling ffmpeg.exe with prepared arguments and parsing outputs from it.
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